Quantcast
Channel: MSDN Blogs
Viewing all articles
Browse latest Browse all 5308

Last Week on DirectX Shader Compiler (2017-04-18)

$
0
0

As always, lots of goodness went into the compiler. Here are some highlights.

Constant arrays are now hoisted by default from locals into initialized globals when possible, making their const-ness and reusability more obvious.
– We’ve enabled AppVeyor on pull requests and commits. You’ll see the status on the main readme as well as posts in the pull request comment threads.
– The doc for SPIR-V Codegen is now in. More will come over time to be sure.
– dndxc has a ‘Print all passes‘ option to display diffs and see how each pass affects the code.
– More tests and fixes as usual.

Here’s a quick screenshot of the new pass printing in action. Note that passes that make changes are starred on the left pane, and that prune-eh does, oddly enough, make a change in the IR, by introducing the nounwind attribute (something we could have probably done earlier in any case).

dndxc showing diff on passes

dndxc showing diff on passes

Enjoy!

 


Viewing all articles
Browse latest Browse all 5308

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>